Play. Station (console) - Wikipedia. Not to be confused with the PSX console, a Play. Station 2- based digital video recorder. The Play. Station[note 1] (officially abbreviated to PS, and commonly known as the PS1 or PSX) is a home video game console developed and marketed by Sony Computer Entertainment. The console was released on 3 December 1. Japan,[2] 9 September 1. Torrentz will always love you. Farewell. © 2003-2016 Torrentz. North America, 2. September 1. 99. 5 in Europe, and for 1. November 1. 99. 5 in Australia. The console was the first of the Play. Station lineup of home video game consoles. It primarily competed with the Nintendo 6. Sega Saturn as part of the fifth generation of video game consoles. The Play. Station is the first "computer entertainment platform" to ship 1. In 2. 00. 0, a redesigned, slim version called the PS one was released, replacing the original grey console and named appropriately to avoid confusion with its successor, the Play. Station 2. In 1. 99. Sony announced the successor to the Play. Station, the Play. Station 2, which is backwards compatible with the Play. Station's Dual. Shock controller and games, and launched the console in 2.
The last PS one units were sold in winter 2. March 2. 00. 5, for a total of 1. Games for the Play. Station continued to sell until Sony ceased production of Play. Station games on 2. March 2. 00. 6 – over 1. Play. Station 3.[9]History[edit]Development[edit]The inception of what would become the released Play. Station dates back to 1. Nintendo and Sony.[1. Nintendo had already produced floppy disk technology to complement cartridges, in the form of the Family Computer Disk System, and wanted to continue this complementary storage strategy for the Super Famicom.[1. Nintendo approached Sony to develop a CD- ROM add- on, tentatively titled the "Play Station" or "SNES- CD".[1. A contract was signed, and work began.[1. Nintendo's choice of Sony was due to a prior dealing: Ken Kutaragi, the person who would later be dubbed "The Father of the Play. Station",[1. 4] was the individual who had sold Nintendo on using the Sony SPC- 7. ADPCM sound set in the Super Famicom/SNES console through an impressive demonstration of the processor's capabilities.[1. Kutaragi was nearly fired by Sony because he was originally working with Nintendo on the side without Sony's knowledge (while still employed by Sony).[1. It was then- CEO, Norio Ohga, who recognized the potential in Kutaragi's chip, and in working with Nintendo on the project. Ohga kept Kutaragi on at Sony, and it was not until Nintendo cancelled the project that Sony decided to develop its own console.[1. Sony also planned to develop a Super NES- compatible, Sony- branded console, but one which would be more of a home entertainment system playing both Super NES cartridges and a new CD format which Sony would design. This was also to be the format used in SNES- CDs, giving a large degree of control to Sony despite Nintendo's leading position in the video gaming market.[1. The product, dubbed the "Play Station" was to be announced at the May 1. Consumer Electronics Show (CES).[2. However, when Nintendo's Hiroshi Yamauchi read the original 1. Sony and Nintendo, he realized that the earlier agreement essentially handed Sony complete control over any and all titles written on the SNES CD- ROM format. Yamauchi decided that the contract was totally unacceptable and he secretly cancelled all plans for the joint Nintendo- Sony SNES CD attachment.[2. Instead of announcing a partnership between Sony and Nintendo, at 9 am the day of the CES, Nintendo chairman Howard Lincoln stepped onto the stage and revealed that Nintendo was now allied with Philips, and Nintendo was planning on abandoning all the previous work Nintendo and Sony had accomplished. Lincoln and Minoru Arakawa had, unbeknownst to Sony, flown to Philips' global headquarters in the Netherlands and formed an alliance of a decidedly different nature—one that would give Nintendo total control over its licenses on Philips machines.[2. After the collapse of the joint- Nintendo project, Sony briefly considered allying itself with Sega to produce a stand- alone console. The Sega CEO at the time, Tom Kalinske, took the proposal to Sega's Board of Directors in Tokyo, who promptly vetoed the idea. Kalinske, in a 2. Sony doesn't know how to make hardware. They don’t know how to make software either. Why would we want to do this?".[2. This prompted Sony into halting their research, but ultimately the company decided to use what it had developed so far with both Nintendo and Sega to make it into a complete console based upon the Super Famicom.[2. As a result, Nintendo filed a lawsuit claiming breach of contract and attempted, in US federal court, to obtain an injunction against the release of what was originally christened the "Play Station", on the grounds that Nintendo owned the name.[2. The federal judge presiding over the case denied the injunction and, in October 1. However, it is theorized that only 2. By the end of 1. 99. Sony and Nintendo reached a deal whereby the "Play Station" would still have a port for SNES games, but Nintendo would own the rights and receive the bulk of the profits from the games, and the SNES would continue to use the Sony- designed audio chip. However, Sony decided in early 1. Play Station" concept to target a new generation of hardware and software. As part of this process the SNES cartridge port was dropped and the space between the names "Play Station" was removed becoming "Play. Station", thereby ending Nintendo's involvement with the project.[2. Sony's North American division, known as Sony Computer Entertainment America (SCEA),[2. PSX" following the negative feedback regarding "Play. Station" in focus group studies. Early advertising prior to the console's launch in North America referenced PSX, but the term was scrapped before launch.[2. According to SCE's producer Ryoji Akagawa and chairman Shigeo Maruyama, there was uncertainty over whether the console should primarily focus on 2. Dsprite graphics or 3. D polygon graphics. It was only after witnessing the success of Sega's Virtua Fighter in Japanese arcades that "the direction of the Play. Station became instantly clear" and 3. D polygon graphics became the console's primary focus.[2. Unlike Sega, Sony had no arcade division from which to draw console- selling ports, or any in- house development to speak of. To solve this problem, Sony acquired studios such as Psygnosis and signed exclusivity deals with hot arcade publishers Namco and Williams Entertainment.[2. Industry hype for the console spread quickly, and in early 1. Game. Pro reported that "many video game companies [feel] that in the near future, the video game platforms to contend with will be from Nintendo, Sega.. Sony." [emphasis in original][2. The Play. Station was released in Japan on 3 December 1. North America on 9 September 1. Europe on 2. 9 September 1. Oceania on 1. 5 November 1. The console was an immediate success in Japan, selling over 2 million units within its first six months on the market.[3. In the US, 8. 00,0. Play. Station a commanding lead over the other consoles of its generation,[note 2][3. Super NES and Sega Genesis.[3. The launch price in the U. S. market was US$2. Sony enjoyed a very successful launch with titles of almost every genre, including Battle Arena Toshinden, Warhawk, Air Combat, Philosoma, Ridge Racer and Rayman. Unlike the vast majority of gaming consoles of the time, the Play. Station did not include a pack- in game at launch.[3. Sony reported strong software sales in the months following launch, with an attach rate of 4: 1.[3. Then Microsoft chairman, Bill Gates, preferred Sony's console to the competition from Sega, saying "Our game designer likes the Sony machine."[3. Microsoft would later compete with Sony with its Xbox console. In a special Game Machine Cross Review in May 1. Famicom Tsūshin would score the Play. Station console a 1. The staff of Next Generation reviewed the Play. Station a few weeks after its North American launch. They commented that while the CPU is "fairly average", the supplementary custom hardware such as the GPU and sound processor is stunningly powerful. They particularly praised its focus on 3. D, and also remarked positively on the comfort of the controller and the convenience of the memory cards. Giving the system 4 1/2 out of 5 stars, they concluded, "To succeed in this extremely cut- throat market, you need a combination of great hardware, great games, and great marketing.
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